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From intricate details on characters and objects to jaw-dropping environments and worlds, 3ds Max® software is the tool of choice for creating immersive game experiences and visualizing complex designs.
Automatically optimize the geometry of high-resolution models to create a clean, quad-based mesh geometry.
Extrude faces on 3D objects in an intuitive and flexible way. Rebuild and stitch together adjacent faces automatically.
Experience streamlined, intuitive, and fully scriptable texture baking.
Arnold for 3ds Max (MAXtoA) supports interactive rendering directly from the interface.
Reduce design iteration with render-quality viewport previews, displaying PBR (physically based rendering) materials and camera effects directly.
Use Safe Scene Loading to protect your work from potentially malicious scripts that could be part of scene files.
ENHANCED
Retopology tools
Automatically reconstruct polygonal mesh data as clean quad-based topology with uncompromising accuracy. These tools can be used to reduce complex and high-resolution assets and enhance generative designs and traditional modeling work inside of 3ds Max.
ENHANCED
Smart Extrude
Interactively extrude faces on 3D objects using flexible Smart Extrude operations like cut-through and overlap. Rebuild and stitch adjacent faces automatically without needing to manually repair hidden faces or geometric data.
Mesh and surface modeling
Create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features.
Modifier stack workflow
Rapidly conceptualize, iterate, and explore design ideas using a range of unique modifiers.
Spline workflows
Create and animate geometry in several intuitive ways with spline tools.
Open Shading Language (OSL) support
Generate high-quality textures that display accurately in the viewport using new or pre-existing OSL maps with any supported renderer.
Baking to texture
Experience a streamlined, intuitive, and fully scriptable texture baking experience with support for PBR (physically based rendering) materials, overrides, and OSL workflows.
Material editor
Add material finishes, change textures, and use vibrant colors to create photorealistic designs.
Lighting
Illuminate and enhance your scenes using photometric lights and standard lights.
Integrated Arnold renderer
Use the Arnold GPU renderer to view scene changes in real time, including lighting, materials, and camera.
Interactive viewports
Reduce design iteration with render-quality viewport previews, displaying PBR (physically based rendering) materials and camera effects directly.
ActiveShade viewport
With an interactive rendering experience, see your scene in a near-final rendering quality as you’re working.
Physical camera
Simulate real-life camera settings such as shutter speed, aperture, depth of field, and exposure.
Scene converter
Seamlessly and consistently change materials, lights, cameras, and renderers from one to another.
Character animation tools
Create procedural character animations and rigs with CAT (character animation toolkit), biped, and crowd tools.
Motion paths
Preview and adjust animation paths directly in the viewport.
3ds Max fluids
Create realistic liquid behaviors, such as water, oil, and lava, as well as replicate gravity and collision effects.
Particle flow effects
Create sophisticated particle effects such as water, fire, spray, and snow.
Extensive plug-in library
Access hundreds of industry-leading third-party plug-ins from our extensive community.
ENHANCED
Software security
Use Safe Scene Script Execution to protect your work against malicious scripts that could be part of scene files and the Malware Removal functionality, which detects and removes known malicious scripts from scene files and start-up scripts.
Python 3
Get tighter pipeline integration with support for Python 3.
ENHANCED
Pipeline integration support
Easily customize 3ds Max to fit your production pipeline needs.
Modern UI and workspaces
Create your own custom workspaces with a more modern, responsive, high-DPI-ready user interface.
NEW
GL Transmission Format (glTF) support
Publish assets from your 3ds Max scene to glTF 3D content for use in web applications, online stores, browser games, and other online outlets.